About Me
I’m a game developer with a strong background in coding and systems design. I specialize in building gameplay mechanics, tools, and custom workflows using engine like Unity. In addition to game development, I create Blender add-ons to streamline 3D workflows and improve productivity. I also share my work and insights through content—whether it's devlogs, tutorials, or behind-the-scenes looks at the development process. My goal is to build useful, engaging experiences while contributing to the creative community.
Portfolio
Subscriber Assigner
This tool simplifies managing events and subscriptions, decoupling your game systems and making development up to 10 times easier. Learn how to use it to create event channels, subscribe game objects, and broadcast events—all without the headaches of traditional methods.
View Project →Material Merger
This Blender Addon Quickly Merges Multiple Materials Into One , helping reduce draw calls and improve performance—especially important for game development, real-time rendering
View Project →BlockOut Pro
BlockOut Pro—a powerful tool designed to streamline the block-out phase of sculpting and enhance your creative process. This addon allows you to create more complex shapes with ease, bridging the gap between objects to effortlessly generate intermediate forms that serve as the perfect foundation for your sculpts.
View Project →BlockSculpt
This is the first version or prototype of Blockout Pro. It is not as advanced as the full version of Blockout Pro.
View Project →The Dream
This is the very first game I built when I began my journey into game development.
View Project →Flash Hockey
In this game, players face off against an AI opponent trained using machine learning techniques within Unity
View Project →Get In Touch
Have a question or want to collaborate? Feel free to reach out!